I’m here to have fun! My goal is to work within a creative team and contribute to the creation of new ideas, stories, and worlds! I thoroughly enjoy the conceptual design process and love learning how to further contribute down the pipeline.
At Decoy I have more of a dual environment role! Firstly providing 2D concept art and direction for both game props and environments. I am also required to create my own designs in 3D, making game ready and optimized model assets for the environment team using the Plastic workflow in Unity.
I was a 3D Artist at Arrow International, creating art for charitable class 2 casino games.
My responsibilities included providing 2D Concept Art, 3D Modeling, Sculpting, Texturing, Animating, Graphic Design, VFX work and some Project management . We are a small team and therefore require a bit of branching out to create our games but the experience has been well worth it!
I was a Multimedia Specialist on UMA’s curriculum team providing content and design work expertise for their online courses.
My responsibilities ranged from vector illustrating, 2D animating, motion graphics and 3D asset work while meeting the demands of a fast paced environment.
Illustrating includes background art, assets and characters for our scenes to be animated in After Effects. Our characters are rigged using Duik Bassel.
My goal in this position was to provide a coherent, relatable and fun design for students to enjoy during their education process.
I was trained as a concept artist/illustrator for multiple projects across a three month period that included character art, environment art, prop art and graphic design.
The goal of this role was to learn the creative process in a production pipeline and be agile with producing different styles and topics of work while having fun along the way.