Natasha Antonie
Natasha Antonie
Environment Artist at Wooster Games
Nashville, United States

About

I’m here to have fun! My goal is to work within a creative team and contribute to the creation of new ideas, stories, and worlds! I thoroughly enjoy the conceptual design process and love learning how to further contribute down the pipeline.

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Skills

Digital PaintingDigital SculptingConcept ArtIllustrationTraditional ArtMotion GraphicsTexturingAnimatingEnvironment ModelingEnvironment DesignArt DirectionProject Management3D Modeling

Software proficiency

Photoshop
Photoshop
Blender
Blender
After Effects
After Effects
Substance 3D Painter
Substance 3D Painter
Unity
Unity
3ds Max
3ds Max
Marmoset Toolbag
Marmoset Toolbag
Illustrator
Illustrator

Experience

  • Junior Environment Artist | Concept Artist at Decoy Games
    October 2022 - September 2024

    At Decoy I have more of a dual environment role! Firstly providing 2D concept art and direction for both game props and environments. I am also required to create my own designs in 3D, making game ready and optimized model assets for the environment team using the Plastic workflow in Unity.

  • 3D Artist at Arrow International
    Greenville
    July 2020 - October 2022

    I was a 3D Artist at Arrow International, creating art for charitable class 2 casino games.

    My responsibilities included providing 2D Concept Art, 3D Modeling, Sculpting, Texturing, Animating, Graphic Design, VFX work and some Project management . We are a small team and therefore require a bit of branching out to create our games but the experience has been well worth it!

  • Multimedia Specialist at Ultimate Medical Academy
    Tampa
    March 2019 - June 2020

    I was a Multimedia Specialist on UMA’s curriculum team providing content and design work expertise for their online courses.

    My responsibilities ranged from vector illustrating, 2D animating, motion graphics and 3D asset work while meeting the demands of a fast paced environment.

    Illustrating includes background art, assets and characters for our scenes to be animated in After Effects. Our characters are rigged using Duik Bassel.

    My goal in this position was to provide a coherent, relatable and fun design for students to enjoy during their education process.

  • Internship at Fire Hazard Entertainment LLC.
    Tampa
    August 2017 - October 2017

    I was trained as a concept artist/illustrator for multiple projects across a three month period that included character art, environment art, prop art and graphic design.

    The goal of this role was to learn the creative process in a production pipeline and be agile with producing different styles and topics of work while having fun along the way.

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